Euphoria Physics, 2020
16mm film and motion capture recordings, transferred to 2K video, color, sound, 21:14 min.

In a seemingly scientific experiment in a motion-capture laboratory two people - led by an instructor – exercise a variety of movements. It becomes evident that the clumsiness and stiffness of their movements is not an inability, but a skill to be acquired – they are trying to imitate movement patterns of computer game avatars. Euphoria Physics inverts the phenomenon of the 'Uncanny Valley': rather than conceiving the difference between humans and avatars as a deficiency of algorithmic replication, here it is ironically the human body that appears deficient compared to its tireless digital revenants